var armorSetDungeon2 = new armorSetObject("dungeon2");

armorSetDungeon2.slotsArray = new Array();
t = 0;
armorSetDungeon2.slotsArray[t] = "head"; t++;
armorSetDungeon2.slotsArray[t] = "shoulder"; t++;
armorSetDungeon2.slotsArray[t] = "chest"; t++;
armorSetDungeon2.slotsArray[t] = "wrist"; t++;
armorSetDungeon2.slotsArray[t] = "hands"; t++;
armorSetDungeon2.slotsArray[t] = "waist"; t++;
armorSetDungeon2.slotsArray[t] = "legs"; t++;
armorSetDungeon2.slotsArray[t] = "feet"; t++;

armorSetDungeon2.slotsNumber = armorSetDungeon2.slotsArray.length;

//DONT LOCALIZE ABOVE THIS COMMENT LINE
//LOCALIZE EVERYTHING BELOW THIS COMMENT LINE

armorSetDungeon2.setNamesArray = new Array();
t = 0;
armorSetDungeon2.setNamesArray[t] = "狂野之心"; t++;
armorSetDungeon2.setNamesArray[t] = "兽王"; t++;
armorSetDungeon2.setNamesArray[t] = "巫师"; t++;
armorSetDungeon2.setNamesArray[t] = "魂铸"; t++;
armorSetDungeon2.setNamesArray[t] = "坚贞"; t++;
armorSetDungeon2.setNamesArray[t] = "暗幕"; t++;
armorSetDungeon2.setNamesArray[t] = "五雷"; t++;
armorSetDungeon2.setNamesArray[t] = "死雾"; t++;
armorSetDungeon2.setNamesArray[t] = "英勇"; t++;

armorSetDungeon2.statsArray = new Array();
t = 0;

//druid begin
var feralheart = '<span class = "myYellow">\
狂野之心 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;狂野之心腰带<br>\
&nbsp;&nbsp;狂野之心长靴<br>\
&nbsp;&nbsp;狂野之心护腕<br>\
&nbsp;&nbsp;狂野之心罩帽<br>\
&nbsp;&nbsp;狂野之心手套<br>\
&nbsp;&nbsp;狂野之心褶裙<br>\
&nbsp;&nbsp;狂野之心肩甲<br>\
&nbsp;&nbsp;狂野之心外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：在战斗中被击中之后有一定几率回复300点法力值或10点怒气值，或40点能量值。<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多15点。<br>\
(6) 套装：攻击强度提高26点。<br>\
(8) 套装：+200 护甲值。\
</span>';


armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心罩帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">皮甲</span><br>\
171点护甲<br>\
+14 力量<br>\
+9 敏捷<br>\
+17 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久度 70/70<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心肩甲</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">皮甲</span><br>\
136点护甲<br>\
+8 力量<br>\
+5 敏捷<br>\
+9 耐力<br>\
+16 智力<br>\
+8 精神<br>\
耐久度 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多6点。<br>\
装备：每5秒恢复2点法力值。\
</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">皮甲</span><br>\
211点护甲<br>\
+16 力量<br>\
+9 敏捷<br>\
+17 耐力<br>\
+17 智力<br>\
+14 精神<br>\
耐久度 120/120<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：每5秒恢复4点法力值。</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">皮甲</span><br>\
79点护甲<br>\
+6 力量<br>\
+6 敏捷<br>\
+6 耐力<br>\
+12 智力<br>\
+5 精神<br>\
耐久度 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多5点。\
</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">皮甲</span><br>\
123点护甲<br>\
+10 力量<br>\
+9 敏捷<br>\
+10 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久度 40/40<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">皮甲</span><br>\
102点护甲<br>\
+6 力量<br>\
+7 敏捷<br>\
+9 耐力<br>\
+12 智力<br>\
+8 精神<br>\
耐久度 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多7点。\
</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
狂野之心褶裙</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">皮甲</span><br>\
160点护甲<br>\
+14 力量<br>\
+12 敏捷<br>\
+14 耐力<br>\
+14 智力<br>\
+14 精神<br>\
耐久度 75/75<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点。\
</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
狂野之心长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">皮甲</span><br>\
145点护甲<br>\
+12 力量<br>\
+7 敏捷<br>\
+13 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久度 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。<br>\
装备：每5秒恢复2点法力值。</span>\
<p>'+ feralheart +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//druid end

//hunter begin

var beastmaster = '<span class = "myYellow">\
兽王 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;兽王腰带<br>\
&nbsp;&nbsp;兽王护腕<br>\
&nbsp;&nbsp;兽王长靴<br>\
&nbsp;&nbsp;兽王罩帽<br>\
&nbsp;&nbsp;兽王手套<br>\
&nbsp;&nbsp;兽王护肩<br>\
&nbsp;&nbsp;兽王短裤<br>\
&nbsp;&nbsp;兽王外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：你的普通远程攻击有4%的几率为你恢复200点法力值。<br>\
(6) 套装：攻击强度提高40点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王罩帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">锁甲</span><br>\
359点护甲<br>\
+15 敏捷<br>\
+21 耐力<br>\
+12 智力<br>\
耐久度 85/85<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。<br>\
装备：使你的宠物的生命值上限提高3%。<br>\
装备：攻击强度提高28点。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王护肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">锁甲</span><br>\
286点护甲<br>\
+8 敏捷<br>\
+18 耐力<br>\
+10 智力<br>\
耐久度 70/70<br>\
<span class = "myGreen">\
装备：攻击强度提高16点。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">锁甲</span><br>\
441点护甲<br>\
+17 敏捷<br>\
+16 耐力<br>\
+13 智力<br>\
耐久度 140/140<br>\
<span class = "myGreen">\
装备：使你的宠物的护甲值提高10%。<br>\
装备：使你的爆击等级提高14。<br>\
装备：攻击强度提高32点。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">锁甲</span><br>\
167点护甲<br>\
+11 敏捷<br>\
+7 耐力<br>\
+5 智力<br>\
耐久度 40/40<br>\
<span class = "myGreen">\
装备：攻击强度提高20点。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">锁甲</span><br>\
255点护甲<br>\
+10 敏捷<br>\
+12 耐力<br>\
+10 智力<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：攻击强度提高18点。<br>\
装备：使你的宠物的爆击几率提高2%。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">锁甲</span><br>\
214点护甲<br>\
+11 敏捷<br>\
+16 耐力<br>\
+10 智力<br>\
耐久度 40/40<br>\
<span class = "myGreen">\
装备：攻击强度提高20点。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
兽王短裤</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">锁甲</span><br>\
339点护甲<br>\
+19 敏捷<br>\
+14 耐力<br>\
+9 智力<br>\
耐久度 90/90<br>\
<span class = "myGreen">\
装备：攻击强度提高36点。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
兽王长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">锁甲</span><br>\
303点护甲<br>\
+16 敏捷<br>\
+9 耐力<br>\
耐久度 70/70<br>\
<span class = "myGreen">\
装备：使你的宠物所能造成的伤害提高3%。<br>\
装备：攻击强度提高32点。</span>\
<p>'+ beastmaster +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//hunter end

//mage begin

var sorcerer = '<span class = "myYellow">\
巫师 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;巫师腰带<br>\
&nbsp;&nbsp;巫师护腕<br>\
&nbsp;&nbsp;巫师软靴<br>\
&nbsp;&nbsp;巫师头冠<br>\
&nbsp;&nbsp;巫师手套<br>\
&nbsp;&nbsp;巫师护腿<br>\
&nbsp;&nbsp;巫师衬肩<br>\
&nbsp;&nbsp;巫师长袍<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：被击中之后有一定几率令攻击者冻结在原地，持续3秒。<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师头冠</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
86点护甲<br>\
+16 耐力<br>\
+25 智力<br>\
+14 精神<br>\
耐久度 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。<br>\
装备：使你的法术爆击等级提高14。<br>\
</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师衬肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
69点护甲<br>\
+11 耐力<br>\
+17 智力<br>\
+7 精神<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点。\
</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
106点护甲<br>\
+14 耐力<br>\
+25 智力<br>\
+9 精神<br>\
耐久度 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。<br>\
装备：使你的法术穿透提高20。</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
40点护甲<br>\
+8 耐力<br>\
+12 智力<br>\
+5 精神<br>\
耐久度 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点。\
</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
61点护甲<br>\
+12 耐力<br>\
+14 智力<br>\
+10 精神<br>\
耐久度 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：使你的法术命中等级提高8。</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
52点护甲<br>\
+12 耐力<br>\
+14 智力<br>\
+7 精神<br>\
耐久度 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。\
</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
巫师护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
81点护甲<br>\
+17 耐力<br>\
+22 智力<br>\
+10 精神<br>\
耐久度 65/65<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。\
</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
巫师软靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
73点护甲<br>\
+14 耐力<br>\
+16 智力<br>\
+10 精神<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多21点。</span>\
<p>'+ sorcerer +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//mage end

//paladin begin

var soulforge = '<span class = "myYellow">\
魂铸 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;魂铸腰带<br>\
&nbsp;&nbsp;魂铸战靴<br>\
&nbsp;&nbsp;魂铸护腕<br>\
&nbsp;&nbsp;魂铸胸甲<br>\
&nbsp;&nbsp;魂铸护手<br>\
&nbsp;&nbsp;魂铸头盔<br>\
&nbsp;&nbsp;魂铸腿甲<br>\
&nbsp;&nbsp;魂铸肩铠<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：近战攻击命中之后有一定几率使你的伤害和治疗效果提高最多95点，持续10秒。<br>\
(6) 套装：攻击强度提高40点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸头盔</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">板甲</span><br>\
634点护甲<br>\
+16 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+12 精神<br>\
耐久度 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。<br>\
装备：使你的爆击等级提高14。</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸肩铠</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">板甲</span><br>\
507点护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
耐久度 80/80<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：每5秒恢复4点法力值。\
</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸胸甲</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">板甲</span><br>\
781点护甲<br>\
+16 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+12 精神<br>\
耐久度 165/165<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。<br>\
装备：使你的爆击等级提高14。</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">板甲</span><br>\
296点护甲<br>\
+9 力量<br>\
+10 耐力<br>\
+9 智力<br>\
耐久度 45/45<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点。</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">板甲</span><br>\
449点护甲<br>\
+9 力量<br>\
+10 耐力<br>\
+10 智力<br>\
耐久度 55/55<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。<br>\
装备：使你的爆击等级提高14。</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">板甲</span><br>\
380点护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
耐久度 45/45<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：每5秒恢复4点法力值。</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
魂铸腿甲</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">板甲</span><br>\
601点护甲<br>\
+16 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+10 精神<br>\
耐久度 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
魂铸战靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">板甲</span><br>\
537点护甲<br>\
+12 力量<br>\
+13 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久度 75/75<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：每5秒恢复4点法力值。</span>\
<p>'+ soulforge +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//paladin end

//priest begin

var virtuous = '<span class = "myYellow">\
坚贞 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;坚贞腰带<br>\
&nbsp;坚贞护腕<br>\
&nbsp;坚贞头冠<br>\
&nbsp;坚贞手套<br>\
&nbsp;坚贞衬肩<br>\
&nbsp;坚贞长袍<br>\
&nbsp;坚贞便鞋<br>\
&nbsp;坚贞长裙<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：被击中之后有一定几率使你获得一道防护盾，可吸收350点伤害。<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞头冠</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
86点护甲<br>\
+16 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久度 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。<br>\
装备：每5秒恢复6点法力值。<br>\
装备：使你的法术爆击等级提高14。<br>\
</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞衬肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
69点护甲<br>\
+12 耐力<br>\
+13 智力<br>\
+12 精神<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。\
</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
106点护甲<br>\
+21 耐力<br>\
+22 智力<br>\
+12 精神<br>\
耐久度 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。<br>\
装备：每5秒恢复6点法力值。</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
40点护甲<br>\
+8 耐力<br>\
+8 智力<br>\
+8 精神<br>\
耐久度 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多9点。<br>\
装备：每5秒恢复2点法力值。\
</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
61点护甲<br>\
+14 耐力<br>\
+15 智力<br>\
+12 精神<br>\
耐久度 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
52点护甲<br>\
+12 耐力<br>\
+13 智力<br>\
+12 精神<br>\
耐久度 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。\
</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
坚贞长裙</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
81点护甲<br>\
+13 耐力<br>\
+14 智力<br>\
+12 精神<br>\
耐久度 65/65<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。<br>\
装备：每5秒恢复6点法力值。\
</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
坚贞便鞋</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
73点护甲<br>\
+12 耐力<br>\
+13 智力<br>\
+12 精神<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：每5秒恢复7点法力值。</span>\
<p>'+ virtuous +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//priest end

//rogue begin

var darkmantle = '<span class = "myYellow">\
暗幕 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;暗幕腰带<br>\
&nbsp;&nbsp;暗幕长靴<br>\
&nbsp;&nbsp;暗幕护腕<br>\
&nbsp;&nbsp;暗幕皮帽<br>\
&nbsp;&nbsp;暗幕手套<br>\
&nbsp;&nbsp;暗幕短裤<br>\
&nbsp;&nbsp;暗幕肩甲<br>\
&nbsp;&nbsp;暗幕外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：有一定几率在近战攻击时为你恢复35点能量值。<br>\
(6) 套装：攻击强度提高40点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕皮帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">皮甲</span><br>\
171点护甲<br>\
+13 力量<br>\
+26 敏捷<br>\
+18 耐力<br>\
耐久度 70/70<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕肩甲</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">皮甲</span><br>\
136点护甲<br>\
+24 敏捷<br>\
+10 耐力<br>\
耐久度 60/60<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">皮甲</span><br>\
211点护甲<br>\
+31 敏捷<br>\
+15 耐力<br>\
耐久度 120/120<br>\
<span class = "myGreen">\
装备：使你的命中等级提高20。</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">皮甲</span><br>\
79点护甲<br>\
+7 力量<br>\
+15 敏捷<br>\
+7 耐力<br>\
耐久度 35/35<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕手套</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">皮甲</span><br>\
123点护甲<br>\
+12 力量<br>\
+22 敏捷<br>\
+9 耐力<br>\
耐久度 40/40<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">皮甲</span><br>\
102点护甲<br>\
+10 力量<br>\
+17 敏捷<br>\
+13 耐力<br>\
耐久度 35/35<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
暗幕短裤</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">皮甲</span><br>\
160点护甲<br>\
+15 力量<br>\
+25 敏捷<br>\
+15 耐力<br>\
耐久度 75/75<br>\
<span class = "myGreen">\
</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
暗幕长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">皮甲</span><br>\
145点护甲<br>\
+24 敏捷<br>\
+10 耐力<br>\
耐久度 60/60<br>\
<span class = "myGreen">\
装备：使你的潜行技能等级提高。<br>\
</span>\
<p>'+ darkmantle +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//rogue end

//shaman begin

var fivethunders = '<span class = "myYellow">\
五雷 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;五雷护腕<br>\
&nbsp;&nbsp;五雷长靴<br>\
&nbsp;&nbsp;五雷罩帽<br>\
&nbsp;&nbsp;五雷腰带<br>\
&nbsp;&nbsp;五雷护手<br>\
&nbsp;&nbsp;五雷褶裙<br>\
&nbsp;&nbsp;五雷肩甲<br>\
&nbsp;&nbsp;五雷外套<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：有一定几率在成功施放法术之后使你的伤害和治疗效果提高最多95点，持续10秒。<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷罩帽</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">锁甲</span><br>\
359点护甲<br>\
+22 耐力<br>\
+21 智力<br>\
+12 精神<br>\
耐久度 85/85<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。<br>\
装备：使你的法术爆击等级提高14。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷肩甲</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">锁甲</span><br>\
286点护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
+10 精神<br>\
耐久度 70/70<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷外套</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">锁甲</span><br>\
441点护甲<br>\
+12 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久度 140/140<br>\
<span class = "myGreen">\
装备：使你的法术爆击等级提高14。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多14点。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">锁甲</span><br>\
167点护甲<br>\
+10 耐力<br>\
+9 智力<br>\
+9 精神<br>\
耐久度 40/40<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">锁甲</span><br>\
255点护甲<br>\
+9 力量<br>\
+12 耐力<br>\
+14 智力<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：每5秒恢复4点法力值。<br>\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">锁甲</span><br>\
214点护甲<br>\
+10 力量<br>\
+11 耐力<br>\
+11 智力<br>\
耐久度 40/40<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：每5秒恢复4点法力值。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
五雷褶裙</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">锁甲</span><br>\
339点护甲<br>\
+10 力量<br>\
+17 耐力<br>\
+17 智力<br>\
+16 精神<br>\
耐久度 90/90<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多11点。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
五雷长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">锁甲</span><br>\
303点护甲<br>\
+12 力量<br>\
+13 耐力<br>\
+12 智力<br>\
+10 精神<br>\
耐久度 70/70<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：每5秒恢复4点法力值。</span>\
<p>'+ fivethunders +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//shaman end

//warlock begin

var deathmist = '<span class = "myYellow">\
死雾 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;死雾腰带<br>\
&nbsp;&nbsp;死雾护腕<br>\
&nbsp;&nbsp;死雾护腿<br>\
&nbsp;&nbsp;死雾衬肩<br>\
&nbsp;&nbsp;死雾面具<br>\
&nbsp;&nbsp;死雾长袍<br>\
&nbsp;&nbsp;死雾便鞋<br>\
&nbsp;&nbsp;死雾裹手<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：被击中之后有一定几率令攻击者因恐惧而逃跑，持续2秒。<br>\
(6) 套装：提高所有法术和魔法效果所造成的伤害和治疗效果，最多23点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾面具</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">布甲</span><br>\
86点护甲<br>\
+24 耐力<br>\
+24 智力<br>\
耐久度 60/60<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。<br>\
装备：使你的法术命中等级提高8。<br>\
</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾衬肩</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">布甲</span><br>\
69点护甲<br>\
+16 耐力<br>\
+16 智力<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。\
</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾长袍</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">布甲</span><br>\
106点护甲<br>\
+27 耐力<br>\
+22 智力<br>\
耐久度 100/100<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。<br>\
装备：使你的法术爆击等级提高14。</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">布甲</span><br>\
40点护甲<br>\
+12 耐力<br>\
+12 智力<br>\
耐久度 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多8点。\
</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾裹手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">布甲</span><br>\
61点护甲<br>\
+16 耐力<br>\
+13 智力<br>\
耐久度 35/35<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多13点。<br>\
装备：使你的法术命中等级提高8。</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">布甲</span><br>\
52点护甲<br>\
+16 耐力<br>\
+16 智力<br>\
耐久度 30/30<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。\
</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
死雾护腿</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">布甲</span><br>\
81点护甲<br>\
+22 耐力<br>\
+21 智力<br>\
耐久度 65/65<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多16点。\
</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
死雾便鞋</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">布甲</span><br>\
73点护甲<br>\
+24 耐力<br>\
+14 智力<br>\
耐久度 50/50<br>\
<span class = "myGreen">\
装备：提高所有法术和魔法效果所造成的伤害和治疗效果，最多12点。</span>\
<p>'+ deathmist +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//warlock end

//warrior begin

var heroism = '<span class = "myYellow">\
英勇 (0/8)<br>\
</span><span class = "myGray">\
&nbsp;&nbsp;英勇腰带<br>\
&nbsp;&nbsp;英勇长靴<br>\
&nbsp;&nbsp;英勇护腕<br>\
&nbsp;&nbsp;英勇胸甲<br>\
&nbsp;&nbsp;英勇护手<br>\
&nbsp;&nbsp;英勇头盔<br>\
&nbsp;&nbsp;英勇腿铠<br>\
&nbsp;&nbsp;英勇肩铠<br>\
</span><span class = "myGreen">\
(2) 套装：+8 所有抗性。<br>\
(4) 套装：有一定几率在近战攻击对目标造成伤害时为你恢复88-132点生命值。<br>\
(6) 套装：攻击强度提高40点。<br>\
(8) 套装：+200 护甲值。\
</span>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇头盔</span><br>\
拾取后绑定<br>\
头部<span class=\"myRight\">板甲</span><br>\
634点护甲<br>\
+18 力量<br>\
+32 耐力<br>\
耐久度 100/100<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇肩铠</span><br>\
拾取后绑定<br>\
肩部<span class=\"myRight\">板甲</span><br>\
507点护甲<br>\
+12 力量<br>\
+12 敏捷<br>\
+18 耐力<br>\
耐久度 80/80<br>\
<span class = "myGreen">\
</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇胸甲</span><br>\
拾取后绑定<br>\
胸部<span class=\"myRight\">板甲</span><br>\
781点护甲<br>\
+21 力量<br>\
+13 敏捷<br>\
+26 耐力<br>\
耐久度 165/165<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇护腕</span><br>\
拾取后绑定<br>\
手腕<span class=\"myRight\">板甲</span><br>\
296点护甲<br>\
+9 力量<br>\
+5 敏捷<br>\
+14 耐力<br>\
耐久度 45/45<br>\
<span class = "myGreen">\
装备：使你的防御等级提高4。</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇护手</span><br>\
拾取后绑定<br>\
手部<span class=\"myRight\">板甲</span><br>\
449点护甲<br>\
+18 力量<br>\
+12 耐力<br>\
耐久度 55/55<br>\
<span class = "myGreen">\
装备：使你的爆击等级提高14。</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇腰带</span><br>\
拾取后绑定<br>\
腰部<span class=\"myRight\">板甲</span><br>\
380点护甲<br>\
+15 力量<br>\
+9 敏捷<br>\
+12 耐力<br>\
耐久度 45/45<br>\
<span class = "myGreen">\
装备：使你的防御等级提高10。</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myBlue">\
英勇腿铠</span><br>\
拾取后绑定<br>\
腿部<span class=\"myRight\">板甲</span><br>\
601点护甲<br>\
+25 力量<br>\
+11 敏捷<br>\
+16 耐力<br>\
耐久度 100/100<br>\
<span class = "myGreen">\
装备：使你的防御等级提高8。</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

t++;
armorSetDungeon2.statsArray[t] = '<table cellspacing = "0" cellpadding = "0" border = "0" width = "275"><tr><td><span class = "myTable"><span class = "myPurple">\
英勇长靴</span><br>\
拾取后绑定<br>\
脚<span class=\"myRight\">板甲</span><br>\
537点护甲<br>\
+20 力量<br>\
+20 耐力<br>\
耐久度 75/75<br>\
<span class = "myGreen">\
装备：使你的命中等级提高10。</span>\
<p>'+ heroism +'<br>\
<br><span class=\"myWhite\">来源：任务奖励</span>\
</span></td></tr></table>';

//warrior end

armorSetsArray[theArmorSetCounter] = armorSetDungeon2;
armorSetsValues[theArmorSetCounter] = "dungeon2";
theArmorSetCounter++;